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Festival Hall

Pasca Putra

In VW Artclub we try to collect some of the best 3d designers all over the world. When we see artworks like this one with a great mood and feeling we want to learn about the artist's workflow and we love to take some of his tips to add in our design process. Here Pasca did a great job and he gives us some useful tips especially in Post Production. Enjoy it!

Hello all! My name is Pasca Putra and I am an Art Director in Polynates, an archviz studio located in Bali, Indonesia.

I want to thank Vasilis for giving us the opportunity to write the Making of article of our latest non-commissioned projects (Festival Hall of the Tiroler Festspiele Erl by Delugan Meissl Associated Architects). This is our reinterpretation image to express a quite different style of post production for this unique and amazing architecture.  



As you can see, I made the model for this building using sketchup with the plan to get the precision of a 3d model. After importing to 3ds max I fixed little of the corrupted part of the building and added the landscape. What I did for the trees in the back is to bring them closer and sprinkle everything with a standard paint brush tool in 3ds max.


Lighting & Camera Setup.

In this scene I used V-ray dome light with HDRI and V-ray sun to illuminate the whole exterior scene, and V-ray Light sphere for the interior.


As for the camera, I used a Vray physical one with settings you can see in the image below.



The main materials for this scene are quite simple; it’s just materials for facades and plaster.


Render settings.

I worked with linear workflow. Here are the settings I used.


Post Production.

The post production is mainly a part of creating an impressive mood in this scene. I combined raw render with some render pass as you can see in my setting. Here is the process from raw to final step by step.


I think that's all. We hope you like this tutorial and that it will help you in some way.

Greetings from Indonesia :)


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