A really powerful script that allows you to change the properties of materials or textures in your scene, selection or material editor.
Current Version: 2.1
Download the file and drag it into a 3dsmax viewport.
or run the MZP package from 3dsmax’s menu: Maxscript -> Run script.
The script has been built for Vray 2.x and Max 2013 but should work with older versions.
The bitmap output rollout properties is not hooked up yet, I have this working and will release an update shortly.
Please let me know if you have any problems.
If you’d like to know about updates, please follow me on Twitter: @ollyspolys
Fixed the long standing “Unknown property: “subdivs” in Free Rectangle.” bug
Added an auto update option for the script so you can always be up to date.
Subdiv reset now applies your BF GI setting (if checked) to all of your RPManager passes if installed.
Hooked up the bitmaptexture functionality. There are now 3 classes you can work on that should cover nearly everything: StandardUVGen for changing blur and tiling etc. StandardTextureOutput for changing clamp and output amounts etc and bitmaptexture for most other stuff like filtering. (Donors only)