Using Multiscatter and 3ds Max.
In this video I'll show you how to:
- grow tons of different leaves on branches in procedural approach
- be able to adjust every aspect of leave distribution inside 3ds Max in real time
* Forget about library-trees - you can create every tree you want, even some stylized concept, like fantasy-looking tree.
* Sometimes you understand on rendering stage, that you need more/less leaves to make things look right. To change it, you'll need to go back in your tree-modelling app, change something, export new asset...
Forget it! No back-and-forth switching between software. Only full control inside one app! Only Hardcore!
* Your tree can have as much leaves as you want - because it's very easy on RAM