Menu
VWArtclub
Search
VWArtclub
VWArtclub is a community of thought, a shared 3d art gallery, a thirst to know how 3d design will evolve worldwide, a respect for this way of art and a decision to record this fact visually.
Projects. Club. Studios. Learning. News. Inspiration. Xfree3D. Contests. Forum. Profile & Contact. Shop. Login.
learning
Be A *Member.
Be A *Supporter.
Be A *Wanderer.
Be A *Studio.
Share it.
Share it on Facebook
Share it on Twitter
Share it on Pinterest
Share it on LinkedIn
Share it via e-mail
OZBY Visual

Procedural Leave Distribution

Constantine Sazonov

Using Multiscatter and 3ds Max.

In this video I'll show you how to:
- grow tons of different leaves on branches in procedural approach
- be able to adjust every aspect of leave distribution inside 3ds Max in real time

* Forget about library-trees - you can create every tree you want, even some stylized concept, like fantasy-looking tree.

* Sometimes you understand on rendering stage, that you need more/less leaves to make things look right. To change it, you'll need to go back in your tree-modelling app, change something, export new asset... 
Forget it! No back-and-forth switching between software. Only full control inside one app! Only Hardcore!

* Your tree can have as much leaves as you want - because it's very easy on RAM

 
 

Comments.

 
go back
 
300x430 RebusFarm 2025
 
300x300 VWAI Backgrounds Vol3
 
300x430 Creative Lighting
 
300x430 Horoma
 
300x250 Extreme Textures Nero Marquina Marble
 
300X250 HumanAlloy
 
300X250 Renderfix
 
300x250 Donate
 
Be A *Member.
Be A *Supporter.
Be A *Wanderer.
Be A *Studio.