RENDERPEOPLE - PHOTOREALISTIC HUMAN 3D MODELS. The state-of-the-art 3D scanning technology guarantees the highest level of realism and finest details in all their 3D models. Easily integrated into every 3D scene!
REBUSFARM. Your efficient Render Service for all 3D Software. Check it out!!
4 Ways Of Modeling Complex Shapes. 3Ds Max Tutorial. Quick Tricks.
MAKING OF | HUT ADVENTURER. Hello friends! My name is Dmitri Revyakin (3Dmitri). I work and live in Dnipro city, Ukraine. I started learning 3D in 2007 and in 2008 I started working in this field.
Making Of | Classroom Design 14. Hi everyone, before I get started I would like to thank VWArtclub for inviting me to make this "making of" on the field I love so much. I hope that you will enjoy and find it useful!
POST PROCESS | WINTER EXTERIOR SCENE. Adam Kormendi walks us through his techniques for post-production using Photoshop for an exterior scene. Free Post Production Tutorial.
INTERIOR DESIGN | TIPS FOR SCANDINAVIAN INTERIORS. The love that 3d artists have for Scandinavian design is obvious. For this reason we created an article in order to help you by giving some tips and guidelines concerning the Scandinavian interior design style.
USEFUL TIPS | Path Vs Patch in 3ds Max Tools : Clone / Path Deform / Patch Deform / Turn To Patch. Enjoy!
Making Of | Miller House. Hello everyone, and thanks to VWArtclub for giving me the chance to write an article about my latest project. I greatly appreciate the opportunity because this project was special to me for many reasons.
PHOTOGRAPHY | CLOSE UP & MACRO TIPS. As 3d artists, we love close-up photography because no matter where we are, no matter the season or the time of the day. We can find our close-up subject everywhere!
In VWArtclub we really enjoy artworks which doesn't look similar to each other. A few months ago, Filipe uploaded one of these in our official *Gallery and thus we asked him to share his work-flow with all of us. Enjoy it!
Our official *Member Stefan Lopusny, co-founder of Fat Tony Studio, with his article on Autodesk Area, is giving us an extra-close look at its step-by-step creation for his project: "In Circles", check it out!
In this video, we’ll take a closer look at the image sampling in V-Ray. The process of how the color of each individual pixel of the image is determined as well as how we can control the image sampling process.
In this series video tutorials I will show you how to sculpt and design a creature in Zbrush before retopology. I will also show you how to set up lighting with V-Ray and retopologize in 3D Studio Max as well as many other tips. Enjoy!