Hello, Here is what I've been working for quite some time now during my spare time . It's an imaginary person, the challenge was to sculpt a portrait based on no actual person and try to make it look as realistic as possible.
It was very challenging . I've used Zbrush + 3ds max for modeling ; Mari + photoshop for texturing ; Vray for rendering ; and Ephere ornatrix for the hair work . also used knald for some extra maps . Some Credit goes to : TexturingxyzXYZ : for the awesome micro-geometry map Maxime Roz : for the awesome HDRI and to all my great friends for their valuable feedback , much appreciated.
3ds max -Z-Brush - V-Ray - Ornatix - Mari - Ps.