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VIZPARK

Color Combine

Martin Jann

COLOR COMBINE combines three different maps into one map where each map represents one color channel (RGB).

This way it´s possible to create colored procedural maps (e.g. colored noise) where the color set of a procedural map is limited.

Main Features.

  • Use separate maps for each R, G, B channel
  • Extend standard procedural maps with more colors
  • Compatible with 3Ds Max 2010, 2011, 2012, 2013, 2014, 2015 (64 bit and 32 bit)
  • Supported renderer: Scanline, Mental Ray, VRay, Corona Renderer

 

 

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