Hello everybody. Not long ago, I had a strange dream about wonderlands. It might because I have watched Hobbit too much.
Metal motion is my last personal project, I hope that you like it!
The inspiration for this piece came out while i was reading an article on Vice News about how the students lives in different parts of the world.
I used 3ds max for modeling and particle system, V-Ray for materials and render, Photoshop for depth of field and final view.
Walking In My Neuron Field This scene was a big challenge for me.
metal lines i used 3ds max to drawing it using NURBS point curve lines. harmony with the pulse.
Manicured garden with cross made of metal rose vines.
Sci-fi concept art - I sculpted the character in z brush, the elements of the place I used 3ds max to model it, V-Ray for materials and render. Photoshop for fog and some lighting effects.
3d concept art, sculpting lines of metal sinking inside the dreams.
Thi Lima - Design, 3D & Animation
This is a personal project focused specially on study how to do a perfect interaction between 3D environment and real photo.
This is the latest work of me.I do everything with 3dsmax and Vray 3.0. I use photoshop to edit a little color. Hope everyone likes it!
My first character attempt in Zbrush. This was my idea for an archangel.
I've been quite busy with work during 2014 but despite all I was able to spare some time and work on my personal artwork called Return to Prime Even.
My new work, I hope that you like it!
My work was for mixing the dreaming with reality.
1st place contest: 537 Bulans Project
Sculpting a skull mural piece without references or tablet in zbrush, then i put some shadows and some scratches in photoshop.
Thi Lima - Design, 3D & Animation
Flying City - Daniela Donato & Thi Lima | Architecture, Art Direction, Illustration.
the initial idea for this scene was the use of bokeh, focusing on the bench and next details. I tried in the composition and post production cause the feeling that something is missing.
The project is the intelligence of animals, especially dogs always ready to surprise us.
My last project, I hope that you like it.
This is a 3d scene for a hidden objects game, Criminal Case.
This is a 3d scene for Criminal Case game.
This personal project is FaceWall2.0 inspired to the manga Battle Angel Alita by Yukito Kishiro.
This is a 3d scene for Criminal Case, a hidden objects game. The complete work lasted 5 days, due to a tight schedule. Hope you like!
This is non-commissioned team work (Mohammadreza Mohseni, Yones Bana) that has been done in just 2 hours. This work is mostly done in post process stage.
This is teamwork non-commissioned work in few free hours of myself (Mohammadreza Mohseni) and my friend (Yones Bana).
I love art. I found myself in when I make art. And,Here is my work in free time Hope you'll like it .
This is a personal work, all models done with edit poly and lighting done with HDRI.
Competition: "1er Concurso Latino-americano C"
My approach with visualization is based in Post production, everything is almost made in PS.
This is a game design project, for a real time engine.
my sculpting work was about studying to mix old bronze with a future sculpture that i was sculpted with less of details and i did a manual material for it- old bronze - hope u enjoy
my sculpting work was about testing how it the feelings are rising from a little of the details.
I am used to make a smoothness form a solids and harsh things, then come to be soften when exposed to melt. But the result of this fusion is something new and beautiful .
Abandoned car in a junkyard. Personal Challenge.
This illustration called “Souvenir” is inspired by the shelf lit by the late sunset trough the trees.
After long breaks I was able to finish my next personal artwork. Finally! It’s been 2 years back when I started to work on it.
Samsung Heavyindustries exhibits about the future of sea resources.
The era of the Industrial Revolution.
After a while I’ve finally finished my new personal project called “Eldorado”. The soil was originally made for a commercial print but the client refused this version asking for less violent soil and so on and so on… We all know how these clients/studio stuff work.
Under the southern highway. Whole scene is done as models. No photography used. It was the first time I’ve have used vrayfog directly in the render so rendertime was a little higher but it was completely worth it. No extra plugs used.
A series of modeling work is always my favorite old street. Previously completed my presentation in this study, different angles. Lately I can not do personal work intensity.
I always liked everything about steampunk, so I decided to create an image on that subject.
There was a story in one of the kingdoms of Middle-earth, where the rules of a very greedy, arrogant, egoistical Queen.
Game feeling in architectural presentation.
Russian Space Chimps