CG Artist specializing in Unreal Engine I am a self-taught creative with up to 10 years of industry experience. I was an early adopter of using Game Engines for real-time visualization purposes, starting with CryEngine and then switching to Unreal Engine. Having worked in a wide range of fields ranging from Architectural Visualization, Virtual Reality Development, Game Development, 3D Animation, Visual Effects and Film, I'm always trying to push the envelope when it comes to exploring the use of technology in the creative industries.