This is a small project of product visualization only.
Basically and in the beginning think about make it more realistic, so decided to use universal settings in V-Ray (that means brute force+ligth cache and controlling quality from "Antialiasing" and "Min shading rate value") but think for have more control over lighting create full light passes for every type of source light, for example, one pass for the ambient light from big windows, one pass for the spots in ceiling, another pass from lighting of ceiling lamps and another pass for the computer screens. Everything was composed in nuke using 32bit floating point. Hope you like it!...
3ds Max - V-Ray - Nuke.