Learn how to become a part of our *Club. Know-How, *Group Rules & *Quality standards, all in one article!
VWArtclub works with *Quality Standards. Without them, there is no meaning in our existence, which is the main characteristic that makes it unique in the 3D Art field.
How to become a part of VWArtclub?
- Become a member of our Facebook *Group.
- Post your 3D project by following our Uploading Rules and waiting for approval.
- There are no limitations concerning the topic and the tools you used to create your project.
- If your project meets our *Quality Standards, we will approve it.
- If the admins approve your project on the group, you can also post it on the website.
Why is my project still pending on the *Group?
- The approval process occurs daily, every morning GMT+2, except on weekends.
Why didn’t my project get approval on the *Group?
Usually, it is due to our *Quality Standards. If there is another reason, you receive a notification. We don’t give any explanation when a post is rejected for quality standards—not because we don’t want to, but because of a lack of time. The *Group has more than 160K members, and it is impossible to explain the reasons privately.
Nevertheless, occasionally and randomly, you can see some approved projects that are not good enough. That happens because we aim to give tips for improvement and help our *Group members understand better what we are looking for when we evaluate a project. For more information, you can follow the related topics:
What is the TOP10 process?
- Only Donors, Supporters & Studios can participate in the TOP10.
- The best-approved projects on our *Group participate in the TOP10 promotion.
- The VWA Team selects the TOP10 projects, which will be published on our website and social media.
How do I become an official *Member and publish my projects on the VWArtclub website and Social Media?
We are a *Club that works with *Sponsorships and *Memberships. Both *Sponsors and *Subscribers get benefits and promotions according to their annual budget. To create an account and get a front page on our website & promotion on our social media as an official VWA *Member, you should select one of our *Services:
- Be a *Studio. (180€/Year)
- Be a *Wanderer. (90€/Year)
- Be a *Supporter. (60€/Year)
- Be a *Member. (30€/Year)
(Please keep in mind that we still have the right to the final approval according to our *Quality Standards.)
- If you have a company that sells 3D products or services and you want to promote them in our extensive social network, then please CONTACT US, and we‘ll send you our price list.
1. VWA *Quality Standards.
Your project should fit our typical *Quality Standards to get published.
2. Uploading Rules.
All the images & videos of your project must be uploaded on the *Group and not shared from another link.
3. Information & Resolution.
Provide some information: Title, Description & Software.
Minimum resolution Horizontal 2048px & Vertical 1600px.
Links or contact details are only available to *Donors and *Subscribers.
4. Copyrights.
Any recreation or copied parts from other 3D artists' projects and premade scenes aren't acceptable. When representing an existing project, credit the authors (Architect & Photographer).
5. Respect your image.
Images with huge & diagonal logos or emails, phone numbers & Social media accounts are not accepted. A small logotype is always fine.
6. Only English.
Comments & descriptions must be kind and strictly in the English language.
7. No Ads.
Do not promote “Sell Something” companies & other groups through your posts or comments. This is a benefit only for our *Sponsors & *Subscribers.
8. No Torrents.
Don't ask for cracked software & 3d stuff.
9. AI.
Full AI images are not allowed. AI upscale/enhance tools as part of post-production are accepted. Always mention your workflow in the description.
10. Website Approval.
Since 04/2024, when a project is approved on our Facebook *Group, you can also upload it to our website using the login area.
5-10 rating system. 5 only for the effort.
The most essential element for a proper model is smoothing so it can look realistic with no steep angles, shading, or other flaws. It is also really important that the artist uses his own models or at least modified pre-made models but with his own materials so that they don't look like the ready-made ones anyone can find in the marketplace. We have noticed that lots of projects look so much alike because the artists have used the same models.
The photographic approach of a project and the composition of each picture that is part of it are very important elements. Wide-angle lenses, which give distorted objects, are considered a negative trait, contrary to multiple and close-up shots, which are an additional positive element. Scale and proportions are finally extremely important to consider when determining whether an image has a good composition.
This is what we call the Alpha and Omega in an image. Use real and qualitative reference pictures to notice the light's behavior in a real scenario. When the lighting in a setting is created correctly, we could say that everything looks easier to actualize and more fun. (creation of the composition and the elements of a setting).
The creation of the materials should be based on their natural qualities to add realism to the outcome. We have noticed projects published on our *Group where, although the lighting of the setting is very good, the materials aren't that good, and thus the final outcome lacks quality. Nevertheless, we would like to remark that we separate projects into two basic categories.
1. Photorealistic: The project should look real and have a photographic approach. Nice and realistic composition, lighting mood, materials, and so on.
2. NPR (Non-Photorealistic): There are no rules about the realism of the image. The most important thing is the mood of the image and post-production skills. Well-combined colors, correct brushes, nicely applied people in the scene, and so on.
Depending on your render engine, there are always some final adjustments for a noise-free and qualitative outcome concerning colors and contrast. You should follow the instructions that can usually be found on the official website of each engine. Otherwise, some post-production techniques are essential for your final result.
Our last criterion for choosing a project—which, of course, isn't necessary, but if it exists, it's a significant plus—is what we call a "General Idea"—something innovative and that you can't find in the work of other artists. In short, that element shows the personal style of an artist.
Concluding, we think it’s important to mention that when we look at a project we don’t want perfection but the soul of the artist, the love with which he approached his piece of art, and the effort he made to complete it, finally achieving a qualitative outcome and a beautiful picture.
We especially ask the new 3D artists to visit this link. You will find helpful information to level up your work in all those articles. As you can see, they are categorized. A 3D artist should be an architect, an interior designer, a photographer, and so on.
Kind regards & Keep Rendering,
VWA Team.