Learn how to become a part of our *Club. Know-How, *Group Rules & *Quality standards, all in one article!
When VWArtclub began as an idea, the next big step was how to materialize it. We had to give the soul a body. Having the high quality of all our members as a criterion, we had to create a place of high aesthetics for everyone where they could share their work. A universal gallery, easy to tour but also worthy of the content it promotes.
1. VW *Quality Standards.
In order to get published on our *Group, your project should have an average of 7.0+ rating according to our *Quality Standards.
2. Uploading Rules.
- Images & videos must be uploaded on the *Group and not external link or share.
- For Official *Members. We first upload on the website and then on the *Group.
- Only VWTeam add Topics on a post.
3. Information & Resolution.
Provide some information: Title - Description - Portfolio Link.
Minimum resolution Horizontal 1600px | Vertical 1200px.
- The project you post must be yours.
- Any kind of recreation or copied part from other artists' projects aren't acceptable even you mention the author.
- Whoever doesn't respect it and avoid crediting will be banned.
5. Huge Logos.
Images with huge and diagonal logos or emails & phone numbers are not accepted.
6. Only English.
Comments & descriptions must be kind and strictly in the English language. The members who don't respect this rule are immediately muted for 1 Week.
7. No Ads.
Do not promote “Sell Something” companies & other groups through your posts or comments. This is a benefit only for our *Sponsors & *Supporters.
8. No Torrents.
Don't ask for cracked software & 3d stuff.
9. Posts Limit.
Our *Supporters can make unlimited posts as they have preapproval while the rest members 1 post/Week to participate in the Weekly TOP10 *Contest.
Only *Supporters & *Sponsors can join and post as an official Facebook Page on our *Group.
5-10 rating system. 5 only for the effort.
The most basic element for a proper model is smoothing so it can look realistic with no steep angles, shading and other flaws. It is also really important that the artist uses his own models or at least modified pre-made models but with his own materials so as they don't look like the ready-made ones anyone can find in the marketplace. We have noticed that lots of projects look so much alike because the exact same models have been used by the artists.
The photographic approach of a project, as well as the composition of each picture that is a part of it, is a very important element. Wide-angle lenses which give distorted objects are considered a negative trait contrary to the multiple and close up shots which are an additional positive element. Scale & Proportions are finally something extremely important in order to consider that an image has a good composition.
This is what we call the Alpha and Omega in an image. Use real and qualitative reference pictures so that you can notice the behavior of the light in a real scenario. When the lighting in a setting is created the right way, then we could say that everything looks easier to actualize and more fun. (creation of the composition as well as the elements of a setting).
The creation of the materials should be based on their natural qualities in such a way that they add realism to the final outcome. We have noticed projects, published on our *Group, where although the lighting of the setting is very good the materials aren't that good and thus the final outcome lacks quality. Nevertheless, we would like to remark that we separate projects in two basic categories.
1. Photorealistic: The project should look real and with a photographic approach. Nice and realistic composition - lighting mood - materials and so on.
2. NPR (Non-Photorealistic): There are no rules about the realism of the image. The most important thing is the mood of the image and post-production skills. Well combined colors, correct brushes, nicely applied people in the scene and so on.
Depending on the render engine you use, there are always some final adjustments for a noise free and qualitative outcome concerning colors and contrast. You should follow the instructions that can normally be found on the official website of each engine. Otherwise, some post-production techniques are absolutely essential for your final result.
Our last criterion for choosing a project - which of course isn't necessary but if it exists it's a major plus - is what we call "General Idea". Something which is innovative and you can't find in the work of other artists. In short, that element which shows the personal style of an artist.
Concluding, we think it’s important to mention that when we look at a project we don’t want perfection but the soul of the artist, the love with which he approached his piece of art and the effort he made to complete it, finally achieving a qualitative outcome and a beautiful picture.
We especially ask the new 3D artists to visit this link. In all those articles you will find really useful information for a level up of your work. As you can see they are categorized. A 3d artist should be an Architect somehow, an Interior designer, a Photographer and so on...
Kind regards & Keep Rendering,