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VWArtclub is a community of thought, a shared 3d art gallery, a thirst to know how 3d design will evolve worldwide, a respect for this way of art and a decision to record this fact visually.
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Be A *Participant.
Be A *Supporter.
Be A *Wanderer.
Be A *Studio.

Know How.

Learn how to become a part of our *Club. Know-How, *Group Rules & *Quality standards, all in one article!

 

When VWArtclub began as an idea, the next big step was how to materialize it. We had to give the soul a body. Having the high quality of all our members as a criterion, we had to create a place of high aesthetics for everyone where they could share their work. A universal gallery, easy to tour but also worthy of the content it promotes.

Visual Wander - The Art•Club | Know How.

  1. A community of thought. VWArtclub was trademarked in 2010. In 2011, after a few photography seminars that we attended, it was the first time we heard about a famous Greek photographer, Nick Oikonomopoulos, who managed to appear in Magnum which has been a photography Club since 1947. This was basically the main core of the VW idea though we adjusted it to the 3D standards and we did not make such strict rules because we wanted to give an opportunity to more and more designers to promote their work.

  2. Shared 3D art gallery. In a true 3D art gallery it would be improper to place high-quality artworks next to lower quality ones. This is why we decided to completely separate our website from the forum. In 2019 we applied *Quality Standards on the forum as well even they are less strict.

    VWArtclub *Group is the biggest group related to 3d and it has more than 85.000 members, so as to make this attempt and choose some of the best 3D designers in the world.

    *Members. Only first-class 3D artists can become official *Members of our website. Since 2019, we eliminated the free advertisement and only our old official members and supporters have access to our login area. Although, through the weekly TOP10 process, some of our Group Members can still get free promotion.

    *Wanderers. Since an artist becomes an official *Member, at least one approved project by VWTeam, he/she is able to upgrade his/her profile to a sponsored one, enjoying several benefits & extra promotion.  

    *Club. Every year we select 2 new *Club Artists, one from ArchViz ( The *Winner of #ViusalWander *Contest)  and one from VizObject monthly awards.

    *Studios. Only high-quality studios can be a part of our club.

  3. A Thirst to know how 3d design will evolve worldwide. Assembling so many fine 3D artists in a Club and creating an inspiring 3D art gallery is a difficult venture but not impracticable. But apart from simply having a collection of 3D projects, we wanted to offer people a global knowledge of our field and this is why we also focus on the learning part. 

    We continually enrich the website with articles from all the fields relating to our art. Architecture - Interior design - Making of - Photography - Useful Tips and Inspiration as well. Finally, since 2014 we collaborated with 5SRW Method promoting one of the best 3d learning methods worldwide and in 2019 we brought Creative Lighting, as a sponsor of our *Club, who offers an 8 hours masterclass ( Cinematography | Lighting | Design | Photography ).

  4. Respect for this way of art. Even though VWArtclub began as a 3D architectural project, there has been a great effort to also integrate VFX, Automotive, Character and Sci-fi artists. In order for somebody to become a *Club member, his only obligation will be to win the contest concerning a new member’s entry every year. The big winners of the New *Club Artists *Awards.

  5. A Decision to record this fact visually. It goes without saying that a venture such as VWArtclub could not be organized in a way other than a Website. Our goal though is not simply to present our *Members via our web page but also to help them find clients worldwide. Within the next year, we are organizing several things in order to promote our high-quality artists in the best possible way! 

 

*Group Rules.

1. VW *Quality Standards.
In order for a project to be published on our *Group, it should have an average of 7.5+ rating according to our *Quality Standards.

 

2. Respect the *Group.
All Images-videos must be uploaded on the group and not with an external link or share. The trick " See the full project on Behance" isn't acceptable.



3. Information & Resolution.
Provide some information: Title - Description - Software - Portfolio Link. Only VWTeam can add Topics on a post. Minimum resolution Horizontal 1600px | Vertical 1200px.

 

4. Copyrights.
All the projects that you want to post must be yours. Any kind of recreations on other artists' projects are not acceptable.

 

5. Huge Logos.
Images with huge and diagonal logos or emails & phone numbers are not accepted.

 

6. Only English.
Comments & descriptions must be kind and strictly in the English language. The members who don't respect this rule are immediately muted for 1 Week.

 

7. No Ads.
Do not promote “Sell Something” companies & other groups through your posts or comments. This is a benefit only for our *Sponsors.

 

8. No Torrents.
Don't ask for cracked software & 3d stuff.

 

9. Posts Limit.
Our *Supporters can make unlimited posts as they have preapproval while the rest members 1 post / Week.

 

10. Pages.
Only *Supporters & *Sponsors can join and post as an official Facebook Page on our *Group.

 

*Quality Standards.

5-10 rating system. 5 only for the effort.

 

Modeling Skills.

The most basic element for a proper model is smoothing so it can look realistic with no steep angles, shading and other flaws. It is also really important that the artist uses his own models or at least modified pre-made models but with his own materials so as they don't look like the ready-made ones anyone can find in the marketplace. We have noticed that lots of projects look so much alike because the exact same models have been used by the artists.

Vertex Studio

 

Framing.

The photographic approach of a project, as well as the composition of each picture that is a part of it, is a very important element. Wide-angle lenses which give distorted objects are considered a negative trait contrary to the multiple and close up shots which are an additional positive element. Scale & Proportions are finally something extremely important in order to consider that an image has a good composition.

 

Light Balance.

This is what we call the Alpha and Omega in an image. Use real and qualitative reference pictures so that you can notice the behavior of the light in a real scenario. When the lighting in a setting is created the right way, then we could say that everything looks easier to actualize and more fun. (creation of the composition as well as the elements of a setting).

 

Materials.

The creation of the materials should be based on their natural qualities in such a way that they add realism to the final outcome. We have noticed projects, published on our *Group, where although the lighting of the setting is very good the materials aren't that good and thus the final outcome lacks quality. Nevertheless, we would like to remark that we separate projects in two basic categories.

1. Photorealistic: The project should look real and with a photographic approach. Nice and realistic composition - lighting mood - materials and so on. 

Arscom


2. NPR (Non-Photorealistic): There are no rules about the realism of the image. The most important thing is the mood of the image and post-production skills. Well combined colors, correct brushes, nicely applied people in the scene and so on.

Unique Vision Studio

 

Post Process.

Depending on the render engine you use, there are always some final adjustments for a noise free and qualitative outcome concerning colors and contrast. You should follow the instructions that can normally be found on the official website of each engine. Otherwise, some post-production techniques are absolutely essential for your final result.

 

Difficulty & Idea.

Our last criterion for choosing a project - which of course isn't necessary but if it exists it's a major plus - is what we call "General Idea". Something which is innovative and you can't find in the work of other artists. In short, that element which shows the personal style of an artist.

Dabarti

Concluding, we think it’s important to mention that when we look at a project we don’t want perfection but the soul of the artist, the love with which he approached his piece of art and the effort he made to complete it, finally achieving a qualitative outcome and a beautiful picture.

We especially ask the new 3D artists to visit this link. In all those articles you will find really useful information for a level up of your work. As you can see they are categorized. A 3d artist should be an Architect somehow, an Interior designer, a Photographer and so on... 

 

Kind regards & Keep Rendering,
VWTeam.

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Be A *Participant.
Be A *Supporter.
Be A *Wanderer.
Be A *Studio.