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Freelance Artist

Alcatraz

Adam Zivicky

Sometimes the inspiration of a project may comes where we do not expect it! In a similar case this beautiful artwork was born by Adam Zivicky. We liked it at a first glance and we asked him to write a few words about it. Enjoy it!

Hi All, My name is Adam Zivicky and  I am from Slovakia. First of all I would like to thanks Vasilis & Vray World for giving me this opportunity.

I have worked in several studios from archviz & product design  to TVC production.

This scene was done during my holidays at home because my friend asked me if it is possible to recreate Alcatraz Cells block in a 3d scene to obtain a high resolution image and to be able to print it on his wall. I found this scen very nice and interesting, so I decided to play with it! After two weeks of really lazy work it was finally done.

Thank you Supko :) 

 

*Sponsor LEARNVRAY.COM.

Making of articles are always a great source of both education and inspiration! Reading them we are able to learn several tips and tricks which are useful for our evolution as 3d artists. But what about an education method from scratch?

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References.

 

Basic Setup.

Gamma, Input Gamma, Output Gamma : 2,2

 

Modeling.

There was no worries with the modeling process, simple polygon and spline modeling, due it was only walls, wires and few props which had been done in past.

 

Lighting.

Generally a simple Vray Sun, with  Vray planes in every cell. I also created a variation in cells lights with slightly different hues and some lights turned off. One big Vray plane light along all top windows and some lights at the end of the block.

 

Materials.

Here I played with it a bit more... I tried  to find some procedural solution with noise and dirt maps. Most of materials are Vray Blend Materials with dirt and dust on a variety of layers.

 

Render Settings.

The final image produced in a high resolution of 4320 x 3240px and the render time was something about  39 hours!  I have just divided the render  to 5 horizontal parts with regions because I have a computer in my bedroom and the fan is a bit noisy so it is hard to sleep during rendering :)

Rendered on 6cores - 12 threads Intel processor  i7 990 xtream, 24Gb of ram

Render passes : AO, Lighting, Reflection, Specular, Wire Color, ZDepth

 

Post Production.

All parts of image, all render elements I just import to After Effect, changing blending options, opacity,...

FrischLuft for Glow and DOF of file done in AE. Final Colors correction done in PS : a bit of curves and levels

 

Final Renders.

 

Thank you all for reading and I'm at your disposal for any further information...
Best wishes!

Comments.

 
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