Menu
VWArtclub
Search
VWArtclub
VWArtclub is a community of thought, a shared 3d art gallery, a thirst to know how 3d design will evolve worldwide, a respect for this way of art and a decision to record this fact visually.
Projects. Club. Studios. Learning. News. Inspiration. Xfree3D. Contests. Forum. Profile & Contact. Shop. Login.
learning
Be A *Member.
Be A *Supporter.
Be A *Wanderer.
Be A *Studio.
Share it.
Share it on Facebook
Share it on Twitter
Share it on Pinterest
Share it on LinkedIn
Share it via e-mail
CGArchitecture

Gym

Amir Moradi

Amir recently presented his personal project of an industrial gym space on our community. He achieved to impress us and thus we asked him to share with all of us a making of article. Enjoy it!

Hi everyone

My name is Amir Moradi and I'im an architect.  I would like to share with the community one of my personal project's  workflow and I hope that you will find it useful enough. I would also like  to thank Vray World which gave me this opportunity for sharing my Making Of article. You can see here the overall project which recently presented on Vray World.

 

Basic Setup.

Here are both the gamma settings and units setup that I usually prefer for my projects.

 

Modeling.

There is nothing special in the modeling process of this building as it has a very simple form. It’s just  my imagination about a small gym which has a high ceiling with some large openings  to get more day light.

 

After that, I started adding some details to my scene like columns, stairs, hand rails, window frames, ceiling lights and other things. I didn’t want to show steel only on some sport machinery, so I decided to show it  as a major material, that's why I put the steel columns in expose.

 

Here are some of my objects that I made them for this project. All of these objects have been modeled in 3ds Max and I think that is  very delightful to make your scene's objects by yourself.

 

Camera Settings.

About the views I should tell you honestly that I always  like one of views more than the others and in this work I like Camera 1 so much! Here are the camera settings I´ve used to each view separately.

 

 

Lighting.

After finishing the modeling and arranging the objects in the space I started the lighting. It's better for me to  do the lighting before texturing in a completely white condition. It could help you to see much better  the shadows. Sometimes, after texturing you can also edit your light a bit more to get a better result. At this work I used Vray sun - Dome light + HDRI 

 

I used Vray planes  for ceiling light boxes & sky portal & Vray sphere for lamps.

 

Light boxes.

 

 

Texturing.

Now it's the time for making & assigning materials to the objects. In this case I have decided not to make things very clean and sleek, so I made rusty material for that.

Bar material.

 

Column material.

 

Floor.

 

Plastic Mattress of sport machinery.

 

Weight material.

 

Wall material.

 

Window frame.

 

Render Settings.

After following all steps now it's the time to set the final render setting . The important thing in this section is to reach a nice quality with some reasonable settings for a balance between render time & quality.

 

Post Production.

For the post production I’ve used Photoshop with some of my render elements. You can see one of render post production steps here. These are my render elements that I used for post production: Reflection – Refraction – extra tex – Z Depth

 

Steps of post production :

 

Final Renders.

Thank you all for reading and I'm at your disposal for any further information...
Best wishes!

Comments.

 
go back
 
300x430 RebusFarm 2024
 
300x300 VWAI Backgrounds Vol2
 
300x430 Creative Lighting
 
300x430 Horoma
 
300x250 Renderpeople
 
300x250 Extreme Textures 3
 
300X250 Raw-Textures
 
300X250 World Visualization Festival
 
300x430 LeonardoAI
 
300x250 Donate
 
Be A *Member.
Be A *Supporter.
Be A *Wanderer.
Be A *Studio.