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Freelance Artist

The Cabin

Filipe Arcanjo

In VWArtclub we really enjoy artworks which doesn't look similar to each other. A few months ago, Filipe uploaded one of these in our official *Gallery and thus we asked him to share his work-flow with all of us. Enjoy it!

 

Introduction.

Hello! My name is Filipe Arcanjo and I was invited by VWArtclub to do the “Making Of” of my Project called: The Cabin. I am glad to share this tutorial with you. I've been working with some ArchViz companies since 2010 here in Brazil.

 

*Sponsor LEARNVRAY.COM.

Making of articles are always a great source of both education and inspiration! Reading them we are able to learn several tips and tricks which are useful for our evolution as 3d artists. But what about an education method from scratch?

LEARN V-RAY comprises various complementary activities and possibilities to ensure continuous and satisfying training.

 

References.

I started looking for some references and tried to get as much information as possible about things such as: lighting, terrain, trees, sky, etc.

 

Modeling.

I found this model on “3dwarehouse” and I did some modifications for a better visualization in the final render.

 

To make the texture more realistic I used the Debris Maker, a free Script, to create some elements like wood, logs, planks, stones and more.

 

I used these planks in the floor and in the front wall of the cabin.  

 

I also switched some material IDs to get a good texture variation for the wood in the scene. This was the most tiring part as I had to put all the wood pieces one by one.

 

Pay attention to the green texture in the wooden door. It’s a small detail, but it gives more value to the image.

 

Ground Modeling.

For the ground I just used simple planes with grass and ground textures.

 

Texture: “Displace” is very important to get a good result for the ground. Configuring  Displace and Bump correctly we can see small details on the floor, like stones and sticks.

 

 

Composition. 

I also added some more elements to do the scene composition, like the fence (made with Debris Maker) and the trunks from 3dsky.

 

 

Vegetation & Scatter.

These are the models I selected to put in the scene. Even though the trees are similar to each other, you can see some variations in their forms.

 

 

The leaves texture is very important to give a photorealistic result to the final render. For that I used “Corona Front Back” (like the VRay Two Side material) and the translucence channel to reach a good result. I also put some Glossiness and Bump.

 

 

For the grass, bushes and flowers I used a mask on the floor so I could limit the path and the grass areas. 

 

 

 

Render Settings.

The render settings are simple.  In the “Primary Solver” set “Path Tracing”, in the “Secondary Solver” set “UHD Cache”. These are basically the default Corona Render settings.

 

Configuring “GI” Parameters: 

 

Corona Sun Parameters:

 

Camera Settings:
The Corona Render works very well with the Vray Camera. (In the version that I made the Project there wasn’t “Corona Camera”).

 

Render Elements:

 

Post Production.

 

I like playing with images, so I put a Brazilian species of monkey to the scene! hahaha!

 

Final Composition.

 

 

 

 

After finishing the whole scene, I decided to do a night version of the same project using basically the same principles from the references to the final composition.


And who knows? I could do the “making of” of the night version some other time...
Hope you’ve enjoyed the final result.
I would like to thank DPI 3D Solutions, the company.

I would like to thank the company where I work, DPI 3D Solution, for granting me the space to produce and render this project.  Keep on studying fellas!

 

 

Comments.

 
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