Menu
VWArtclub
Search
VWArtclub
VWArtclub is a community of thought, a shared 3d art gallery, a thirst to know how 3d design will evolve worldwide, a respect for this way of art and a decision to record this fact visually.
Projects. Club. Studios. Learning. News. Inspiration. Xfree3D. Contests. Forum. Profile & Contact. Login.
learning
Be A *Member.
Be A *Supporter.
Be A *Wanderer.
Be A *Studio.
Share it.
Share it on Facebook
Share it on Twitter
Share it on Pinterest
Share it on LinkedIn
Share it via e-mail
VWArtclub

Light In 3D Photography

VWTeam

We created this first article trying to combine real world"s lighting and digital camera"s properties with V-Ray lighting and V-Ray camera"s properties. It"s not an advanced tutorial but it"s very helpful for all those new 3d artists who aim to understand better the basic principles of real lighting and the relationship with digital photography.

The word “photography” comes from the Greek, photo means light  and graphy means writing, delineation, or painting. In other words, photography is light painting. The most important medium of photography is light. Light has various properties that ultimately produce different effects. It is imperative that a 3d artist understand the lighting in a way that he can take advantage of it and control it. In order to comprehend light one must be familiar with its properties. Light has three main properties which are present both in natural and artificial types of light:

  1. Direction: Depending on which direction the light is hitting our model, this will determine the overall appearance of the model.
  2. Quantity: This refers to the amount of light available which will determine the exposure of the photo.
  3. Quality: This refers to the type of light that will produce a definite level of contrast and depth. This is of extreme importance when doing interiors and night scenes with lots and different light sources.

1. Soul: 3d artwork by Nikki Candelero.
Image Source:  Render Ghost 

Since a picture is worth a thousand words, just admire Nikki"s lighting work above. I studied the way he lights his scenes a lot, before trying to go deeper in V-Ray lighting. I admire the simplicity in his projects and as I said before his lighting above all.

 

Outdoor Photo shoots Using Natural Light.

When doing an outdoor shoot as a 3D photographer you should keep a few points in mind. A photo shoot can be done at sunrise, midday, dawn or even during the night. It must be pointed out that there is no correct type of light for each and every subject.In terms of texture, shape and depth a type of light is preferred over another. For Architectural photography I usually prefer day light system in different moods and time in order to achieve the desired effects. 

2. The Cube House: 3d artwork by Vasilis Koutlis.
Image Source:  xDream3D

Here are some effects produced by natural light which can be used to your advantage when designing your 3d scene.

  • Direct Sunlight: Textures are bright/glowing and small details are sharp. It creates strong shadows and a high contrasted result.
  • Diffused Sunlight: Shadows are softer and contrast is low. A strong diffused light reduces color saturation and can create an uneasyfeeling but it also gives better color saturation from most directions.
  • Fog: Greatly reduces details and shadows and creates an enveloping type of light. It produces weaker colors. Particular care must be taken since this type of light tends to produce flare.

3. Exterior Fog: 3d artwork by Sanfranguy.
Image Source:  Deviantart

 

Reining the lighting through your camera.

Light is the essence of photography. It’s not the objects  we photograph, but the light they reflect. All light sources possess  four different things, level,  color,  direction and softness. Of course if you work in a studio you have total control over the lighting.

  • Level: We can easily move from outdoors to indoors without realizing how dark it is inside, but the camera can’t do that without making adjustments. V-Ray physical camera has a manual exposure system which helps us control the incoming light in our image and not in our 3d scene.  Here you can find a lot of different examples for basic V-Ray camera"s settings. Spot3D 

4. The station.
Image Source:  Ludimaginary

When the light level decreases  there are three things that can be adjusted:

  1. ISO: Its number represents how light-sensitive your camera is and by setting a higher number you will make your camera more sensitive. Unfortunately in V-Ray the ISO value doesn"t work like a real Dslr camera. In real photography, when you increase the ISO in high values  a strong noise effect appears contrary to v-ray camera which only lets more light pass through. You should choose an ISO value about 100 but in night scenes, if we want to work as if we shoot with a real dslr camera we could play with 200, 400, 800 ISO. The higher the value, the brighter our image will be.
  2. Aperture, F-Number: It works like the human eye. To see clearly  in a strong light we close our eyes and the opposite happens in a low light scenario. The aperture is a hole in our lens that we can make larger to let more light in. In this case, a lower number means a larger aperture. F-Number values operate inversely. A normal F-Number value in V-Ray camera is 8 and a value at 5,6 will let more light pass through our image.
  3. Shutter speed : Exposing the image for a longer time. It also works like our eyes. When we are inside a dark place we leave our eyes open for a long time to see better what happens there... We could do the same with Shutter speed.  Be careful with a basic detail here. When we speak about Shutter speed 60 for example we mean 1/60 of a second. For new users this is something difficult to understand. Just keep in mind that if we set a value of 300 and our result is dark then we have to reduce shutter speed and take a brighter image. So simple.

With both  the aperture and  ISO number corrected,  it’s the shutter speed that determines how low we can go in terms of light level, without adding our extra  lighting sources.

Shutter speed and aperture size, working in combination, determine the total amount of light reaching the sensor. You can probably figure out that if these two mechanical features of the camera work together, there must be different combinations that will allow the exact same amount of light to reach the sensor and you would be correct. This relationship is called reciprocity. I’m going to assume that you already know that the shutter speed is measured in seconds or fractions of seconds and that the aperture is measured in a mathematical ratio, too involved to get into here, called f stops. The following table illustrates the different combinations of shutter speed and f stop that will provide the same exposure assuming an ISO of 125 on a bright, sunny day.
 

ISO 125            
             
Shutter Speed 1/2000 1/1000 1/500 1/250 1/125 1/60
             
Aperture f/4.0 f/5.6 f/8.0 f/11 f/16 f/32

The same combinations in a very low light situation that requires longer exposure time for the same f stop.

ISO 125            
             
Shutter Speed 1/60 1/30 1/15 1/8 1/4 1/2
             
Aperture f/4.0 f/5.6 f/8.0 f/11 f/16 f/32

 

  • Colour: Daylight is blue compared to indoor artificial light, which is more yellow or orange in color. Even if our colour setting ( white balance) is wrong, we can still edit this after we have downloaded the images into our computer. But it is better to adjust the correct white balance in the beginning. Here is a nice tip we could always use. MintViz Workshop

5. White balance correction.
Image Source:  MintViz Workshop 

When we really have to think about the color is when we have mixed lighting. That is, our scene is lit by more than one sources of light which have different colors. Imagine a room with bright artificial light and a window. The light in the room is yellowish and the light coming through the windows is bluish. if we were photographing something  in this room then the place we put them would alter their color. The nearer they were to the window then the more they would be influenced by its blue light and vice versa.

6. House in Giannitsa.
Image Source:  xDream3D

It"s also very important where we place the camera. If we are near the window or further into the room facing the window. One thing that seldom looks good is when the window is at 90 degrees to the camera because then one side of your subject will be blue and the other will be yellow and there is no way to compensate for that but with a lot of post production work in Photoshop :) 

7. House in Giannitsa.
Image Source:  xDream3D

 

  • Direction and  softness: We really use the light when we start to consider the direction and softness of light. A light is called hard or soft because of the shadows it produces.

The sun or a spotlight  produces hard and  sharply defined shadows whilst a cloudy sky is a very soft light source and produces hardly any shadows.

when we make an assessment of the natural light around us, the first thing we have to observe  is that there is almost never only one light source. Light travels in straight lines, until it hits and bounces on something. If the light hits on a matt object with no glossiness, it will bounce off in all directions and pick up the color of whatever it hits. If it hits on a shiny object, it will bounce at the same angle it arrived at.

A hard light source can create such dark shadows that the human eye cannot see them clearly. This can cause a problem in our photography because, at the correct exposure, it may not be possible to see any details in the shadows. We could hide shadows by keeping our subject away from any background and shooting from the same angle as the hard light source so most of them will be hidden behind it. This trick is something I don"t really like. Personally I love the hard contrasted style in both photography and 3d art.

8. Studio House by Mihail Bendus.
Image Source:  Sharben

But this depends on the project I have to design. Sometimes I also love the de-saturated hues like Pawel"s,  one of our *Club Members.

9. Student Housing in Bordeaux by Pawel Podwojewski.
Image Source:  MOTYW STUDIO

To conclude the direction of a hard light source is much more important than a soft one and by changing the angle between your subject and the light source you can totally transform the way it looks. The more oblique our light’s angle, the deeper our textures will appear.

Bibliography.

Comments.

 
go back
 
300x430 RebusFarm 2024
 
300x430 Creative Lighting
 
300x430 Horoma
 
300x250 Renderpeople
 
300x250 Extreme Textures 4
 
300x250 Chaos
 
300X250 Legrenzi Studio
 
300x430 LeonardoAI
 
300X250 Evermotion
 
Be A *Member.
Be A *Supporter.
Be A *Wanderer.
Be A *Studio.