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Freelance artist

Sad Man

 
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It is with great pleasure that I present to you Sad man, a character that I've created recently based on the concept of Tomek Larek.

Software.

3ds Max | Mudbox| Maya| Redshift.

To create it I used Zbrush for detailing sculptures, some modeling used 3ds max, texture painted Mudbox, Hair with Yeti and render with RedShift with Maya. I hope you'll like it!

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Related Projects.

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Hello folks! this is my study of the shader, paint textures and render. I used the excellent scan data provided by Lee Perry-Smith, I hope you enjoy!
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Hello folks! this is my study of the shader, paint textures and render. I used the excellent scan data provided by Lee Perry-Smith, I hope you enjoy!
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