It is with great pleasure that I present to you Sad man, a character that I've created recently based on the concept of Tomek Larek.
3ds Max | Mudbox| Maya| Redshift.
To create it I used Zbrush for detailing sculptures, some modeling used 3ds max, texture painted Mudbox, Hair with Yeti and render with RedShift with Maya. I hope you'll like it!
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