completed the model of the head and clothes using Zbrush.
Next, I baked some maps in Zbrush, then importing these maps into MARI to draw Diffuse, Spe, Gloss, Bump. And Use Texturingxyz map for displacement. Finally, Created all hair by Ornatrix and Vray were used to finish rendering.
3ds Max - ZBrush - V-Ray - Mari.