VWArtclub is a community of thought, a shared 3d art gallery, a thirst to know how 3d design will evolve worldwide, a respect for this way of art and a decision to record this fact visually.
Projects. Club. Studios. Learning. News. Inspiration. Xfree3D. Contests. Forum. Profile & Contact. Login.
Be A *Member.
Be A *Supporter.
Be A *Wanderer.
Be A *Studio.
Share it.
Share it on Facebook
Share it on Twitter
Share it on Pinterest
Share it on LinkedIn
Share it via e-mail

Arctic Ice Water

previous project
next project

Product Visualization for OhMyBrand company. I was responsible for creating concept of visualization (theme, mood, style etc), and then have created series of images.

I want to share some interesting idea I came across while working on it. We all seen great power of DOF for 3D renders, it easily brings image to the next level. But to make DOF look real we need to have ZDepth pass that gives information for blurring plugin, which object is near or far away. The final work in this post is pretty simple 3d-render (actually the worst render ever). When it was done I took it to PS and started painting on top of it and then added texture detail as we all know. I had original ZDepth pass, but it was super simple depth of primitive lowpoly objects. So after mattepaint was done, I painted ZDepth map on top of primitive one to translate all mattepainted objects properly into the depth. Then both images were loaded to Frischluft and all love put into mountains was killed with ton of DOF. I hope this may be interesting for some lovers of bokeh effect. If you will watch hirez you will see, that borders of mattepainted objects are crisp, everything is blurring very naturally - thats benefit of spending 15 minutes for translating your layers to B&W depth image. Thanks for watching! Will be happy to hear any advice or critique on this piece!



3ds Max - V-Ray - Ps.




Related Projects.

Product visualization project. Visuals are full CGI. Motif №1: Tivoli Model One decorated with various gems presented in yellow color Motif №2.
Marshall Major
Full CGI visualization of Marshall Major II Bluetooth headphones & making of video.
Underground Surgery Lab
Year 2031. The outskirts of the metropolis captured gangs.
VWArtclub at facebook VWArtclub at twitter VWArtclub at pinterest VWArtclub at youtube VWArtclub at instagram
300x430 RebusFarm 2024
300x430 Creative Lighting
300x430 Horoma
300x250 Renderpeople
300x250 Extreme Textures 4
300x250 Chaos
300X250 Legrenzi Studio
300X250 Evermotion
300X250 Modelat
Be A *Member.
Be A *Supporter.
Be A *Wanderer.
Be A *Studio.