My latest personal cinematic game level design using 3d scanned assets from sketchfab, Quixel megascans and unreal marketplace in UE4.
the goal here is how can i deal and render 3d scanned assets in a real time render engine and generating a PBR textures from it's diffuse only (for the house), although i designed this house from an old machine relic surrounded by rocks, cliffs and mountains to give an impression of loneliness, serenity and Self-reliance for a person want to be away from everything.