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3d Scanned People

Peter Stulz

3d-people have become quite common meanwhile – additionally it is getting quite possible to scan themself in acceptable quality by now. In best tradition we provide another set of our crew – hopefully better than the last one :)

It’s a long journey through the uncanny valley. About 2 years back we issued a set of 3d-people on xoio-air – pretty spookey fellows if you ask me. Meanwhile we have moved a little further in the process of 3d-scanning and alternatively decided to work with this device called the “structure sensor”– allowing us a completely new approach to 3d-scanning.
The device scans the whole 3d-body in one continuous go. A big gamechanger is the fact that it is much more forgiving to little faults, so we are having less wrecked scans.
Please notice, they are still a far cry from the high quality commercial products. For us this is ok, since our main goal was to do this with minor effort for medium range and not spend ages on cleaning o ut our results by hand.

The two characters included might certainly not work for closeups, but at mid-distance I think you can get quite convincing results – no? The female character comes triangulated while the bloke is quadrified in ZBrush. That was part of our research, which works better. Honestly – when you don’t need to animate the mesh, I think the triangulation is absolutely fine !

Hope, you like what you see and maybe feel encouraged to do a few scans by yourself!

Take care, xoio

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