I made the 3D model, texture, render and compositing.
The scene was made with Autodesk Maya, the textures of the Gondola is completely hand painted using Autodesk Mudbox (no photos involved). It’s all about layering up the textures, starting with base colors, adding color variations and rust details. Rendered in V-Ray Chaos Group and Composition was done using Adobe Photoshop.
Concept Art by Ian Mcque.